![]() If you're not using custom suspension, then don't bother with this second method at all. If you don't have that fuselage part, then I recommend not reducing the weight of any of the gizmo parts that make up the suspension. However, this only works if you have custom suspension with shocks, floppy hinges, and a fuselage that connects the wheel's connection point. This does mean though that you have to attach the wing to a sturdy part of your car, the chassis is highly recommended.Īlso one more thing, another way to simulate ground effects (or work in tandem with my previous point), is to add about 250-500 lbs of dead weight to each of your four fuselage parts that are connected to your four wheels. ![]() Then adjust the massScale accordingly (in this case, 0.2). It will look like scale: 1,1,1 put it to like 0.2,0.2,0.2. You can fix this by editing the size IN OVERLOAD, NOT the wing size editor in wing properties. The one side effect is that you will have giant wings clipping out the side and through the top of your car. ![]() you can check this by editing the dihedral of the wing, and if the arrow points down, then the wing is upside down. Just make sure that they are upside down. Hope this helpedĢ.1 years can sort of simulate ground effects by attaching really big wings with the airfoil Flat Bottom at the floor of your car, and angling them down 30°. Biggest changes happen between 1&200 values, although you can go over 200 for both and still see a change. For slip asymptote the higher the value is, the more grip you'll have after traction is lost. the biggest changes happen between 1&100 values. SimplePlanes Multiplayer 3 - FUNNY MOMENTS CruzerBlade 9369 951 subscribers Subscribe 746 34K views 3 years ago SimplePlanes Here's another installment of Funny Moments I've looked back at. Also a thing to note is that for slip extremum the higher the value is the easier it loses traction. you'll want more forward traction than sideways traction in cars since more rubber is contacting laterally/side to side on the road for acceleration than rubber is front to back for cornering. You cannot assign negative or the number 0 values to these two and tire traction is a scale modifier for these two things although I don't reccomended going over 2. Extremum is the max force the tires can handle before the tires lose traction and the asymptote is the amount of grip the tires are allowed to get after said traction is lost. Did I Find A Bug? (Drifting problem on car)Ģ.7 years oh.
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